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Post by Jay on Jan 12, 2018 23:06:29 GMT -8
If I'm faulting Nintendo for much these days, it's that they gave up on the "Super" attachments that allowed you to play handheld games from the console. I got a lot of mileage out of my Gamecube attachment that allowed GBA/GB games to be played, because I don't much like hunching over to play handheld games on their designated devices these days.
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Post by Zarnium on Jan 13, 2018 11:02:19 GMT -8
If I'm faulting Nintendo for much these days, it's that they gave up on the "Super" attachments that allowed you to play handheld games from the console. I got a lot of mileage out of my Gamecube attachment that allowed GBA/GB games to be played, because I don't much like hunching over to play handheld games on their designated devices these days. Yeah, those were pretty nice. I remember playing Superstar Saga on a Gameboy Player I borrowed from a friend, and it looked better on the TV (especially considering I had an original GBA and not an SP) and even had rumble functionality. Though, personally, I'm such a fan of stereoscopic 3D that I'd rather play 3DS games on the 3DS than on a 2D TV screen. I'm the only one though, no one else seems to like 3D all that much. Theoretically, the Switch addresses the handheld vs. console problem by offering both options for (almost) every game, and most people I've talked to say they either play only docked or only handheld; when given a choice, it seems that almost everyone prefers one over the other.
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Post by Incandescence 112 on Jan 13, 2018 17:02:50 GMT -8
Well, I guess that makes it more like the sequel, A Link Between Worlds, in allowing you to tackle dungeons in a random order. I wish they'd make ALBW available on the Wii-U or Switch e-Shop. A Link Between Worlds is AMAZING. Best Zelda game not named Breath of the Wild for me. It establishes quite a few elements that would go on to be used in BOTW, like the lack of tutorials/hand-holding.
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Quiara
Grade School
Posts: 775
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Post by Quiara on Jan 14, 2018 11:53:13 GMT -8
Do we need a new thread for the new year? I don't think so, since this one never got too deep. I'd remove the (2017) from the title in that case. ~~~ My brother and I purchased a used copy of Trauma Center: New Blood and we've finally finished it up. The co-op experience is probably the easiest in any Trauma Center game, which is to say it is only a little soul-crushingly difficult; consequentially, it's arguably the best game in the series. Certainly worth picking up if you're in the market for inexpensive Wii games from 2007.
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Post by Jay on Jan 14, 2018 15:39:41 GMT -8
Huh, I guess I can do that. I've been on so many boards that don't allow editing of topic titles or any editing at all after the first person replies, so I didn't bother to check.
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Post by Zarnium on Mar 21, 2018 8:38:41 GMT -8
Been playing Skyrim on the Switch, I decided to jump into it instead of doing Golf Story First. It's been fun so far, it feels a lot more like a lived-in society than BOTW did, which was more about wilderness exploration. I'm also still getting used to the fact that you can't just do whatever you want and no one will care like in a Nintendo game; I was indiscriminately picking locks wherever I went, until I got caught by a guard and realized that other people will notice and call you out on it. On the other hand, sometimes the reactions of the NPCs doesn't make any sense, like when everyone in Riverwood decided they wanted to kill me for killing a chicken.
Also, what happens if you kill an NPC and get chased out of the city by the guards? Are you a wanted criminal there forever now? If an important NPC dies, can you not finish their quests?
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Post by ThirdMan on Mar 21, 2018 19:23:57 GMT -8
I bought that game, used, on the PS3 months ago, but just couldn't get into it. Movement and animations were too stiff, and there was no visceral impact to the combat. Being a game from 2011, of course I'd expect it to be dated to some degree, but I also re-played Arkham Asylum and City (from 2009 and 2011, respectively), and they hold up really well (gameplay-wise, and graphically). I just don't have the time for Skyrim...
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Post by Jay on Mar 22, 2018 14:21:17 GMT -8
Oh man, the Arkham games are so good. I've been meaning to go back and wrap up my last achievement (hard mode, naturally) on Asylum for a while now, and the incentive has been reminded to me since a friend is now playing Knight. It took me a little while before I was doing much more than flailing around, but the combat in that series of games just feels so good.
Skyrim, I doubt I'll ever touch since I still bear grudges against Bethesda for buying up the Fallout IP, but when most of what I hear about the Elder Scrolls franchise seems to be about how buggy it is (dragons flying backwards, et al), I can't say I really feel it.
Anyway, to add my own contributions to the thread... I bought Usurper a while back and ended up refunding it because I couldn't get the engine to work on my laptop. I only figured out what was wrong as I tried and was successful in troubleshooting the prequel, Shrouded in Sanity, which I had a bit of fun playing around with. Usurper is a Metroidvania, whereas SiS is more of an isomorphic real-time thing, both thoroughly Lovecraftian. I would say that the combat style in SiS reminded me a lot of Hyper Light Drifter, re: guns and large and smol swords, but there isn't quite the weapon variety and in its place, a guard system, which I felt like I was only really getting the handle of as I got the last of the achievements. I ended up mostly playing it as though I were playing HLD, and it worked: Such dodging, much big swings, wow.
I've also been under a fair amount of stress in school lately which happened to coincide with some sales and thus impulse buys on Steam. I've picked up the Steam World series on a bundle and added One-Shot, which looks like the offspring of HLD and Earthbound/Mother, Wuppo, which I have no idea what it is except it's very highly-rated and has a Yoshi's Island style sense of design, and Celeste, which everyone has been raving about as one of the best platformers in ages. I'll probably take on Wuppo next, as a friend was asking about it and neither of us quite know what it is.
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Post by ThirdMan on Mar 22, 2018 14:52:35 GMT -8
Some folks think the Arkham combat is all button-mashing. While you can sort of get by, for a while, doing that, many of the enemies with armour and shields require certain button combinations that you've got to perform quickly on the fly. And the games reward you for playing better, and stringing together combos, allowing you to upgrade Batman much quicker.
As I've yet to buy a PS4, I haven't played Arkham Knight yet, and while I'm well aware many folks complained about the overuse of the "Bat-Tank", that's story-related, and there's always so much more to do after beating the story, so you can traverse the environment without the Batmobile then anyways. It'll be my first purchase when I get a PS4, as it's only $30 new.
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Post by unkinhead on Mar 22, 2018 22:56:47 GMT -8
Started playing "Faster Than Light", a roguelike strategy space game (oh boy).
It's really impressively designed (smooth gameplay, no bugs, surprising balance), the game is actively hard as %&$#?@! on 'Easy' mode, which of course has me rather addicted to it.
I've only beat it a handful of times on ez after 20+ playthroughs (which is actually pretty good afaik). But, its a great game that basically any pc can run and is refreshingly difficult.
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Post by Jay on Mar 25, 2018 12:36:16 GMT -8
Started playing "Faster Than Light", a roguelike strategy space game (oh boy). It's really impressively designed (smooth gameplay, no bugs, surprising balance), the game is actively hard as %&$#?@! on 'Easy' mode, which of course has me rather addicted to it. I've only beat it a handful of times on ez after 20+ playthroughs (which is actually pretty good afaik). But, its a great game that basically any pc can run and is refreshingly difficult. I haven't jumped into FTL yet even though it was highly recommended to me, but the same studio recently released a new game, Into the Breach, which has gotten good reviews so far. It looks to me like a combination of the tactical RPG Front Mission (which I recommend) and the anime Blue Gender (which I do not). I'm not sure how much rogue-like elements it has, which is the hallmark of FTL, but it seems to be an increasing trend with indie games that either give randomized setups which are demanding to adjust to (the Rogue-like, e.g. The Binding of Isaac et al) and the ones with inherently-high difficulty and skill-based gameplay (the Souls-like, e.g. Dark Souls but also maybe Hyper Light Drifter) or some combination of the two ( Dead Cells!). Wuppo Update / Wupopdate?: I tried to give a trial shot last night but quickly discovered that it doesn't use a gamepad. Given how difficult everyone says the game is (not that I'm trepidatious about such stuff), I'm not willing to do something which may require rapid movement with a trackpad, so I'm putting it to the side for a while. I'm not really in the mindset to otherwise pick up a game which may kick my ass although I was drawn to do Celeste next. I think I'm going to finally play Ori and the Blind Forest as friend keep debating whether or not it's better than Hollow Knight and I wanna be informed.
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Post by unkinhead on Mar 28, 2018 23:30:42 GMT -8
If your talking about FTL, I literally play it with a remote that has wireless mouse functionality, its only three buttons and has a pause function. It pretty much requires no mouse precision or speed.
I haven't played Into the Breach yet but watched my brother play it, afaik it's far easier (although still difficult), but seems like a pretty good game, seems to lack the complexity of FTL though which is what I am rather addicted to.
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Post by Zarnium on Mar 31, 2018 10:51:04 GMT -8
Speaking of roguelikes, I've been playing Crypt of the Necrodancer on Switch, and it is an absolute blast. It's a fairly basic turn-based, tile-based roguelike with the twist that instead of the turns only moving when you perform an action, the turns always move forward on a steady beat synced to the music. Thus, unlike most roguelikes where you have as much time to be analytical as you want, you have to think very quickly and recognize patterns of enemy movement as you go along. It's on every current platform, so you can probably get it no matter what you own, and I highly recommend it.
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Post by unkinhead on Apr 2, 2018 0:31:23 GMT -8
Speaking of roguelikes, I've been playing Crypt of the Necrodancer on Switch, and it is an absolute blast. It's a fairly basic turn-based, tile-based roguelike with the twist that instead of the turns only moving when you perform an action, the turns always move forward on a steady beat synced to the music. Thus, unlike most roguelikes where you have as much time to be analytical as you want, you have to think very quickly and recognize patterns of enemy movement as you go along. It's on every current platform, so you can probably get it no matter what you own, and I highly recommend it. Haha, just watched gameplay videos, that looks amazingly fun. Might have to get that with all the steam money i got from PUBG
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Post by Jay on Apr 8, 2018 17:48:02 GMT -8
I finished Ori and the Blind Forest and while I guess it might be customary for me to tear into something that was so widely praised... I don't know. I've never met a game so desperate to be liked, as if the devs were perpetually over my shoulder whispering in my ear, "isn't this the most beautiful gaming experience you have ever had?" whilst slowly pressing a knife into my jugular. The game has good features. The initial phase of combat is mind-numbing button mash but you end up developing a versatile set of moves that makes the experience, if not one-sided, at least enjoyable for its variety. It's also pretty and well-scored although much of the music is built on the same core theme. But... it's a Metroidvania with a nuanced move system that refuses to let you sequence break, because the story is too important, and the story boils down to "what you thought was the evil and destructive element in this world is more complicated than that" which.... okay. It all feels very naive, underscored by the fact that it has no real sense of tone, no sense of balance to let you appreciate the higher and lower points, all but insisting on the epic mode of presentation turned up to eleven at all times. I guess people believe it though? That's the only real explanation I've got for what is otherwise a good but not great game with a pedestrian story.
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