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Post by Zarnium on Sept 6, 2017 17:29:18 GMT -8
I don't think we've ever talked Minecraft here before. I haven't played it recently, but I played it a ton off and on for several years. I've made a lot of structures that I'm rather proud of, like a huge cathedral with Nintendo stained-glass art and a big Space Needle, not to mention many different designs for storage areas and farm buildings and the like. I'm not sure if I'll ever get into it again simply due to being burnt out on it by this point, but I'd say I've gotten more mileage out of the 26 dollars I spent on it than any other purchase I've ever made. It has sort of a reputation now for being an ugly game that only screaming kids on Youtube play, which is unfortunate because it was really quite an incredible game for it's time. Procedurally generated worlds are pretty common now, but they weren't when the game first came out, and the idea that you could generate an entire planet that no one else had ever seen before blew my mind back when I first played it. I'll admit that the graphics are kind of crap, or at least the textures are, but they were at least fairly original for the time. So many games have copied the blocky, 8-bit look by now that it looks pedestrian at this point. So, Minecraft has suffered quite a bit from " Seinfeld is unfunny" at this point, but I still look upon it fondly.
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Post by Jay on Sept 7, 2017 16:45:36 GMT -8
I played it a little in the early days, and I do mean early, insofar as it may have still been alpha at that point. Since there wasn't really "content" beyond a minimal level of building and crafting (I believe that this was pre-dyes even), we would come up with our own things to do in the game such as build an artificial moon out of glowstone which soon thereafter was subject to our chaotic neutral friend setting a pressure plate system on one of our main bridges that blew it up. This was also in the era where you could place blocks and there would be weird "deleting" effects which we used to build glass domes underwater. These too were unceremoniously blown up. Once dyes were introduced, one of our friends kept building monumental scale pixel art which we would inevitably deface to his loud annoyance. I think my fondest memory of playing that game was one session when, trying to come up with something new to do, we decided to venture out in a random direction and committed to walking straight ahead during day cycles and then using night cycles to feverishly build fortifications to protect us from creepers and skeletons. What was most bizarre about it was that the further we got out, the more fractal based the terrain would get, and so we'd encounter bizarre top-heavy spires jutting out of the ground that were spewing out lava, just because. We'd also experiment in seeing how high we could build and what the threshold was for that axis. It was a lot of fun, at the time, but I didn't have time to play it much and in the intervening months the railway system was added along with a lot of other features to the point where I couldn't figure out what I was doing or why, so I gave up on it. My friends played for a bit longer but then they too abandoned it, though a fair number still play Terraria. Myself, I'd rather play Dwarf Fortress.
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